<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7352972000985048548</id><updated>2012-02-15T22:42:59.981-08:00</updated><category term='DOG Support'/><category term='Break Through'/><category term='RTS'/><category term='Warheads3D'/><category term='Arcade'/><category term='Gloom'/><category term='FPS'/><category term='Drop Trooper'/><category term='TPS'/><title type='text'>Dark Omen Games</title><subtitle type='html'>XNA Homebrew Games Developers&lt;br&gt;
If it's a good homebrew XNA game then its the DOG's</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-2864242245902919863</id><published>2009-05-12T05:47:00.001-07:00</published><updated>2009-05-12T05:48:18.296-07:00</updated><title type='text'>Again, we move...</title><content type='html'>We seem to be shleping from one address to the next....&lt;br /&gt;&lt;br /&gt;You can now find us &lt;a href="http://mquandt.com/dog/"&gt;here&lt;/a&gt;...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-2864242245902919863?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/2864242245902919863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=2864242245902919863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/2864242245902919863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/2864242245902919863'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2009/05/again-we-move.html' title='Again, we move...'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-7867601805133629445</id><published>2008-04-10T06:24:00.001-07:00</published><updated>2008-04-10T06:25:35.934-07:00</updated><title type='text'>We have moved</title><content type='html'>I know, we moved ages ago, but what the hell I am putting it up now eh...&lt;br /&gt;&lt;br /&gt;New sire is &lt;a href="http://www.darkomengames.co.uk/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thanks to Dave's work then to Chr0n1x for hosting it :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-7867601805133629445?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/7867601805133629445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=7867601805133629445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/7867601805133629445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/7867601805133629445'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2008/04/we-have-moved.html' title='We have moved'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-1283685272419238244</id><published>2007-10-12T03:11:00.000-07:00</published><updated>2008-12-09T07:00:18.055-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>BreakThrough - Update</title><content type='html'>Well, finally got some play testers and they came back with a fair few improvements. I have implemented them as best I could/can.&lt;br /&gt;&lt;br /&gt;Thanks to all of you that have given feed back so far, it is much appreciated, please continue to do so :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_M662VMUvojw/Rw9I82uPj2I/AAAAAAAAAQI/Ugd4XgYh7pE/s1600-h/BTLatest1.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_M662VMUvojw/Rw9I82uPj2I/AAAAAAAAAQI/Ugd4XgYh7pE/s320/BTLatest1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5120391511662366562" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/Rw9I9GuPj3I/AAAAAAAAAQQ/pxdGSnnUUtE/s1600-h/BTLatest2.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/Rw9I9GuPj3I/AAAAAAAAAQQ/pxdGSnnUUtE/s320/BTLatest2.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5120391515957333874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once the music is done I will be releasing v1.0&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-1283685272419238244?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/1283685272419238244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=1283685272419238244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/1283685272419238244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/1283685272419238244'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/10/breakthrough-update.html' title='BreakThrough - Update'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_M662VMUvojw/Rw9I82uPj2I/AAAAAAAAAQI/Ugd4XgYh7pE/s72-c/BTLatest1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-7395640597847618955</id><published>2007-09-20T13:56:00.000-07:00</published><updated>2008-12-09T07:00:20.499-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warheads3D'/><title type='text'>Warheads3D - It's coming</title><content type='html'>Here are a few screen shots of my next offering.....&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_M662VMUvojw/RvLfEGuPjoI/AAAAAAAAAOU/9KzltLkeVQs/s1600-h/Wardeads3D.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_M662VMUvojw/RvLfEGuPjoI/AAAAAAAAAOU/9KzltLkeVQs/s320/Wardeads3D.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112393788635975298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/RvLfEWuPjpI/AAAAAAAAAOc/FNRCUv11etA/s1600-h/Warheads3D1.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/RvLfEWuPjpI/AAAAAAAAAOc/FNRCUv11etA/s320/Warheads3D1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112393792930942610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/RvLfEWuPjqI/AAAAAAAAAOk/QA_Furg0D5s/s1600-h/WH3D.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/RvLfEWuPjqI/AAAAAAAAAOk/QA_Furg0D5s/s320/WH3D.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112393792930942626" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/RvLfTWuPjtI/AAAAAAAAAO8/0vQSErC60JQ/s1600-h/BloomShip1.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/RvLfTWuPjtI/AAAAAAAAAO8/0vQSErC60JQ/s320/BloomShip1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112394050628980434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/RvLfTWuPjuI/AAAAAAAAAPE/CSYa4wIkrlw/s1600-h/BloomShip3.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/RvLfTWuPjuI/AAAAAAAAAPE/CSYa4wIkrlw/s320/BloomShip3.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112394050628980450" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/RvLfMWuPjrI/AAAAAAAAAOs/CzpodBbWewU/s1600-h/NoBloomShip1.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/RvLfMWuPjrI/AAAAAAAAAOs/CzpodBbWewU/s320/NoBloomShip1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112393930369896114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_M662VMUvojw/RvLfMmuPjsI/AAAAAAAAAO0/QqmVkMbLe9I/s1600-h/NoBloomShip3.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_M662VMUvojw/RvLfMmuPjsI/AAAAAAAAAO0/QqmVkMbLe9I/s320/NoBloomShip3.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5112393934664863426" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;Oh, thanks to TorquX for the ship models.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-7395640597847618955?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/7395640597847618955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=7395640597847618955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/7395640597847618955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/7395640597847618955'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/09/warheads3d-its-coming.html' title='Warheads3D - It&apos;s coming'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_M662VMUvojw/RvLfEGuPjoI/AAAAAAAAAOU/9KzltLkeVQs/s72-c/Wardeads3D.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-8987174223093168582</id><published>2007-09-10T08:10:00.001-07:00</published><updated>2008-12-09T07:00:20.720-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>BreakThrough - Update</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_M662VMUvojw/RuVeqMjvcdI/AAAAAAAAAM0/q4jXh3o9tpc/s1600-h/BTShiny.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_M662VMUvojw/RuVeqMjvcdI/AAAAAAAAAM0/q4jXh3o9tpc/s320/BTShiny.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5108593431340347858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just a quick update. Thanks to Chr0n1x's suggestions the game is looking a little more appealing to the eyes, a few more adjustments some music and we could well be there... :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-8987174223093168582?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/8987174223093168582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=8987174223093168582' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/8987174223093168582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/8987174223093168582'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/09/breakthrough-update.html' title='BreakThrough - Update'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_M662VMUvojw/RuVeqMjvcdI/AAAAAAAAAM0/q4jXh3o9tpc/s72-c/BTShiny.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-4862458679247381348</id><published>2007-08-09T15:17:00.001-07:00</published><updated>2008-12-09T07:00:20.882-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>BreakThrough - Update</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_M662VMUvojw/RruSjomb-xI/AAAAAAAAAL0/49bEmmallQM/s1600-h/BTLatest.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_M662VMUvojw/RruSjomb-xI/AAAAAAAAAL0/49bEmmallQM/s320/BTLatest.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5096828544191560466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well almost there with this project now, 10 randomly generated levels, a leader board and a full compliment of powerups and special blocks are now in there.&lt;br /&gt;&lt;br /&gt;Current Block Types:&lt;br&gt;&lt;br /&gt;&lt;strong&gt;Unbreakable&lt;/strong&gt;&lt;br /&gt;Yes, this block in unbreakable...&lt;br&gt;&lt;br /&gt;&lt;strong&gt;BiggerBall&lt;/strong&gt;&lt;br /&gt;Makes your ball bigger&lt;br&gt;&lt;br /&gt;&lt;strong&gt;SmallerBall&lt;/strong&gt;&lt;br /&gt;Guess what this does... Makes your ball smaller.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;SlowBall&lt;/strong&gt;&lt;br /&gt;Slower ball&lt;br&gt;&lt;br /&gt;&lt;strong&gt;SpeedBall&lt;/strong&gt;&lt;br /&gt;Increase ball speed&lt;br&gt;&lt;br /&gt;&lt;strong&gt;LifeUp&lt;/strong&gt;&lt;br /&gt;Extra Life (you need them)&lt;br&gt;&lt;br /&gt;&lt;strong&gt;ViralBlock&lt;/strong&gt;&lt;br /&gt;Destroys ALL blocks around them (unless they are unbreakable)&lt;br&gt;&lt;br /&gt;&lt;strong&gt;ShrinkBatX&lt;/strong&gt;&lt;br /&gt;Makes your bat thiner.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;ShrinkBatY&lt;/strong&gt;&lt;br /&gt;Shortens Bat&lt;br&gt;&lt;br /&gt;&lt;strong&gt;ShrinkBatXY&lt;/strong&gt;&lt;br /&gt;Shrinks bat all round.&lt;br&gt;&lt;br /&gt;&lt;strong&gt;GrowBatX&lt;/strong&gt;&lt;br /&gt;Fatter bat&lt;br&gt;&lt;br /&gt;&lt;strong&gt;GrowBatY&lt;/strong&gt;&lt;br /&gt;Taller bat&lt;br&gt;&lt;br /&gt;&lt;strong&gt;GrowBatXY&lt;/strong&gt;&lt;br /&gt;Bigger bat all round&lt;br&gt;&lt;br /&gt;&lt;strong&gt;BubbleBall&lt;/strong&gt;&lt;br /&gt;.... not a nice pick up to get ...&lt;br&gt;&lt;br /&gt;&lt;strong&gt;StickyBat&lt;/strong&gt;&lt;br /&gt;Makes the ball stick to your bat&lt;br&gt;&lt;br /&gt;&lt;br /&gt;Already had the request for Multi-Ball, if you have any other block sugestions, post it here..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-4862458679247381348?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/4862458679247381348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=4862458679247381348' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/4862458679247381348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/4862458679247381348'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/08/breakthrough-update.html' title='BreakThrough - Update'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_M662VMUvojw/RruSjomb-xI/AAAAAAAAAL0/49bEmmallQM/s72-c/BTLatest.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-4326204358877623492</id><published>2007-07-30T08:09:00.001-07:00</published><updated>2008-12-09T07:00:21.226-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>BreakThrough - Update</title><content type='html'>&lt;center&gt;&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/Rq3_Yomb-vI/AAAAAAAAALk/EH8-vK_KrFI/s1600-h/Controls.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/Rq3_Yomb-vI/AAAAAAAAALk/EH8-vK_KrFI/s320/Controls.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5093007552306477810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_M662VMUvojw/Rq3_Y4mb-wI/AAAAAAAAALs/UGgECYIEOtU/s1600-h/Credits.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_M662VMUvojw/Rq3_Y4mb-wI/AAAAAAAAALs/UGgECYIEOtU/s320/Credits.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5093007556601445122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Well it gets closer to being finished, as you can see most of the menus are done now. I have implemented most of the block, ball and bat features. All that is left is designing the 10 levels.&lt;br /&gt;&lt;br /&gt;If you are interested in designing a level, give us a shout :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-4326204358877623492?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/4326204358877623492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=4326204358877623492' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/4326204358877623492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/4326204358877623492'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/07/breakthrough-update.html' title='BreakThrough - Update'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_M662VMUvojw/Rq3_Yomb-vI/AAAAAAAAALk/EH8-vK_KrFI/s72-c/Controls.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-3723877032922050306</id><published>2007-07-29T14:25:00.000-07:00</published><updated>2008-12-09T07:00:21.428-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='DOG Support'/><title type='text'>BreakThrough - Wanted!</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_M662VMUvojw/Rq0F_4mb-uI/AAAAAAAAALc/D5c3r-FwUgs/s1600-h/BreackThrough.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_M662VMUvojw/Rq0F_4mb-uI/AAAAAAAAALc/D5c3r-FwUgs/s320/BreackThrough.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5092733348709399266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Play testers wanted for BreakThrough. Now that I have my particle system in there and the first level is done I think it is about time we had some testers of the Alpha release. If you are willing to test for DOG then please let us know here. We are always looking for avid gamers to lay down there time to test our stuff. Let us know ASAP if you are interested by posting a comment here with a description of your gaming experience and what genre you prefer.&lt;br /&gt;&lt;br /&gt;Thanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-3723877032922050306?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/3723877032922050306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=3723877032922050306' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/3723877032922050306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/3723877032922050306'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/07/breakthrough-wanted.html' title='BreakThrough - Wanted!'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_M662VMUvojw/Rq0F_4mb-uI/AAAAAAAAALc/D5c3r-FwUgs/s72-c/BreackThrough.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-5761231649547169909</id><published>2007-07-27T07:11:00.000-07:00</published><updated>2008-12-09T07:00:21.748-08:00</updated><title type='text'>GLOOM: Progress Report</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_LI-7KVMWw0A/Rqn9IBIO5EI/AAAAAAAAAAU/gsHh_c8MquM/s1600-h/gloom.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_LI-7KVMWw0A/Rqn9IBIO5EI/AAAAAAAAAAU/gsHh_c8MquM/s400/gloom.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5091879167902803010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just a quick progress report on Gloom.&lt;br /&gt;&lt;br /&gt;The engine is fully 3D now - no more 2D enemies, scenery or weapon graphics.&lt;br /&gt;&lt;br /&gt;Whilst this restricts the end-user customisation options somewhat, since XNA compiles it's game resources when the application is compiled, the game will still ship with a level editor allowing players to create their own maps.&lt;br /&gt;&lt;br /&gt;Players will not be able to add new creatures, items or weapons to the game anymore, however I think the move to full-3D is an acceptable trade-off.  In the words of Archibald Whitwhicky, "No Sacrifice, No Victory!"&lt;br /&gt;&lt;br /&gt;The level editor is extremely easy to use however, and maps can be built literally in minutes.&lt;br /&gt;&lt;br /&gt;The game will feature 10 different weapons, a variety of inventory items, and numerous different enemies including soldiers, zombies, and alien monsters.&lt;br /&gt;&lt;br /&gt;The engine now supports a variety of different door types, including star trek doors, conventional doors and blast doors.&lt;br /&gt;&lt;br /&gt;Various different switches can be put in place to cause earthquakes, kill the lights, auto-open doors, teleport, and activeate lifts, etc.&lt;br /&gt;&lt;br /&gt;I'll post more news once an alpha-build is ready.  &lt;br /&gt;&lt;br /&gt;Oh, which will be about a month from now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-5761231649547169909?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/5761231649547169909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=5761231649547169909' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/5761231649547169909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/5761231649547169909'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/07/gloom-progress-report.html' title='GLOOM: Progress Report'/><author><name>Dave Bonner</name><uri>http://www.blogger.com/profile/03704727738494116927</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_LI-7KVMWw0A/SRmpWkRVTFI/AAAAAAAAAAo/6OvD4DI9Ofw/S220/SL380491.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LI-7KVMWw0A/Rqn9IBIO5EI/AAAAAAAAAAU/gsHh_c8MquM/s72-c/gloom.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-5090450939324171674</id><published>2007-06-21T06:20:00.000-07:00</published><updated>2008-12-09T07:00:22.078-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>Progress Report - Break Through</title><content type='html'>Well this is coming along at reasonable pace now. As you can see from the screen shots below we have a menu system and some game play, just need to tidy up the physics and create the levels...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_M662VMUvojw/Rnp7jtzQpqI/AAAAAAAAAGk/30eSn8wTRXA/s1600-h/BTMenu.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_M662VMUvojw/Rnp7jtzQpqI/AAAAAAAAAGk/30eSn8wTRXA/s320/BTMenu.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5078507383333889698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_M662VMUvojw/Rnp7j9zQprI/AAAAAAAAAGs/OUUodQnpPbQ/s1600-h/BTInGame.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_M662VMUvojw/Rnp7j9zQprI/AAAAAAAAAGs/OUUodQnpPbQ/s320/BTInGame.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5078507387628857010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Oh, and tidy up the bat and stuff too, oh, yes and music...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-5090450939324171674?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/5090450939324171674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=5090450939324171674' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/5090450939324171674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/5090450939324171674'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/06/progress-report-break-through.html' title='Progress Report - Break Through'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_M662VMUvojw/Rnp7jtzQpqI/AAAAAAAAAGk/30eSn8wTRXA/s72-c/BTMenu.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-9139848757964849158</id><published>2007-06-03T12:33:00.001-07:00</published><updated>2008-12-09T07:00:22.277-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Break Through'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><title type='text'>Initial Synopsis - Break Through</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_M662VMUvojw/Rmh0zdzQpUI/AAAAAAAAAD0/bfiNZzTp-x0/s1600-h/BreakThrough.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5073433407754642754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_M662VMUvojw/Rmh0zdzQpUI/AAAAAAAAAD0/bfiNZzTp-x0/s320/BreakThrough.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I decided to start with something simple and well this is it. As you can guess by the picture above and the name this is a clone of breakout only done in 3D.&lt;br /&gt;&lt;br /&gt;There will be ten levels of increasing difficulty, all the usual stuff like bonus blocks etc. You start with 3 lives, get a new life for each score barrier you break or if you hit a life block, etc, etc.. all the usual stuff.&lt;br /&gt;&lt;br /&gt;&lt;div style="display:none"&gt;&lt;br /&gt;[Chr0n1x] Can make use of Hardware instancing after some hardware checks for compatibility. Would require SM3 or an ATI SM2 card with appropriate support DLL.&lt;br /&gt;&lt;br /&gt;[Nemo] Yes, also as this should be a fairly simple game to do I would like this to sit on both the PC and the XBox, especially now I have one :) Be good to come up with a helper class to do all our hardware checks and give us the required report we need to know if our stuff can run on the given client. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-9139848757964849158?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/9139848757964849158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=9139848757964849158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/9139848757964849158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/9139848757964849158'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/06/break-through.html' title='Initial Synopsis - Break Through'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_M662VMUvojw/Rmh0zdzQpUI/AAAAAAAAAD0/bfiNZzTp-x0/s72-c/BreakThrough.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-8344106792590683300</id><published>2007-06-03T12:21:00.000-07:00</published><updated>2008-12-09T07:00:22.818-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Drop Trooper'/><category scheme='http://www.blogger.com/atom/ns#' term='RTS'/><category scheme='http://www.blogger.com/atom/ns#' term='TPS'/><title type='text'>Initial Synopsis - Drop Trooper</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_M662VMUvojw/RmMl5DFjSmI/AAAAAAAAADI/P2qGMhNuHo4/s1600-h/DropTrooper.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_M662VMUvojw/RmMl5DFjSmI/AAAAAAAAADI/P2qGMhNuHo4/s200/DropTrooper.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5071939267360672354" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_M662VMUvojw/Rmh3D9zQpVI/AAAAAAAAAD8/RX5h7mkVbds/s1600-h/DropTrooperIntro.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_M662VMUvojw/Rmh3D9zQpVI/AAAAAAAAAD8/RX5h7mkVbds/s320/DropTrooperIntro.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5073435890245739858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_M662VMUvojw/Rmh4A9zQpWI/AAAAAAAAAEE/weio8z7bxe8/s1600-h/DTMenu.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_M662VMUvojw/Rmh4A9zQpWI/AAAAAAAAAEE/weio8z7bxe8/s320/DTMenu.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5073436938217760098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This was one of our very first ideas, it started out as a 3D first person shooter, but then we decided to go via a turn based route and to do something that was similar to MicroPros &lt;a href="http://www.ibiblio.org/GameBytes/issue19/greviews/ufo.html" target=_blank&gt;UFO: Enemy Unknown&lt;/a&gt;, wich I personaly loved, but then as we thought more about it we decided to take a bit of a mixed approach. &lt;br /&gt;&lt;br /&gt;It is currently a third person shooter, you get to build a team of mercenearies and take contracts, all that matters is making money, you have a choice of mission types from assasination to resource protection on to stealth driven covert ops....&lt;br /&gt;&lt;br /&gt;&lt;div style="display:none"&gt;&lt;br /&gt;[Nemo]&lt;br /&gt;    Write up more and re edit the above.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-8344106792590683300?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/8344106792590683300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=8344106792590683300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/8344106792590683300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/8344106792590683300'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/06/drop-trooper.html' title='Initial Synopsis - Drop Trooper'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_M662VMUvojw/RmMl5DFjSmI/AAAAAAAAADI/P2qGMhNuHo4/s72-c/DropTrooper.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-5270734905742279602</id><published>2007-06-01T08:28:00.001-07:00</published><updated>2008-12-09T07:00:23.479-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gloom'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>Our First Game - Gloom</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_M662VMUvojw/RmA7hjFjSjI/AAAAAAAAACw/k7hZLcro0XM/s1600-h/Gloom1.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_M662VMUvojw/RmA7hjFjSjI/AAAAAAAAACw/k7hZLcro0XM/s320/Gloom1.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5071118627959425586" /&gt;&lt;/a&gt;&lt;br /&gt;Well Dave has almost finished our first offering &lt;strong&gt;Gloom&lt;/strong&gt;, its a hybrid clone between Wolfenstein3D and the original Doom. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_M662VMUvojw/Rmh5mNzQpXI/AAAAAAAAAEM/QA4kclq1L3c/s1600-h/Gloom2.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_M662VMUvojw/Rmh5mNzQpXI/AAAAAAAAAEM/QA4kclq1L3c/s320/Gloom2.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5073438677679514994" /&gt;&lt;/a&gt;&lt;br /&gt;Like McD's we intend to have a rewards scheme for the members of our team that deliver above and beyond the call of duty, and Dave has certainly done that here so he has earned himself 1 DOG star (&lt;img src="http://1.bp.blogspot.com/_M662VMUvojw/RmA-JzFjSlI/AAAAAAAAADA/cFTTOfQhgDw/s200/mstar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5071121518472415826" /&gt;) making him the manager, I guess the rest of us better get shoveling fries or start writing something!&lt;br /&gt;&lt;br /&gt;Like all our games you will be able to download the finished article here free, all we ask is you give feedback so we can do our best to create better games that you want to play.&lt;br /&gt;&lt;br /&gt;[Edit - Dave]&lt;br /&gt;&lt;br /&gt;Manager, eh? :-P&lt;br /&gt;&lt;br /&gt;Well GLOOM is proceeding along very nicely.  Level editor is up and running now, and it's extremely easy to create maps for the game.  The game is built on the Wolfenstein principle of a "grid" for the map, however, un-like Wolf, you can have floor and ceiling textures, per-cell lighting (which affects items and monsters), and you can assign special properties to each cell for things like flickering lights, fog, player damage, etc.&lt;br /&gt;&lt;br /&gt;The principle behind this project is to create a Wolf/Doom Clone that makes it very easy for the end user to create their own content and customise it.&lt;br /&gt;&lt;br /&gt;Therefore, everything in the game can be modified - maps, textures, bad guys, weapons, all of it.&lt;br /&gt;&lt;br /&gt;Oh - and it's not *quite* finished yet.  But it won't be long.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-5270734905742279602?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/5270734905742279602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=5270734905742279602' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/5270734905742279602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/5270734905742279602'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/06/our-first-game-gloom.html' title='Our First Game - Gloom'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_M662VMUvojw/RmA7hjFjSjI/AAAAAAAAACw/k7hZLcro0XM/s72-c/Gloom1.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7352972000985048548.post-6831556387251789775</id><published>2007-05-31T05:30:00.001-07:00</published><updated>2007-07-08T12:14:14.409-07:00</updated><title type='text'>Welcome</title><content type='html'>Welcome to the home of Dark Omen Games (DOG). We are a group of avid games developers using XNA to produce our games. We have only been in existence since May 2007 and as yet have not released any games, but we have a few irons in the fire so either subscribe to our feed or just keep popping back for updates.&lt;br /&gt;&lt;br /&gt;If you would like to offer your services to DOG then please feel free to post a comment with your email address. We need people who can create 3D models, in game art, music and just about anything else that goes into a game :)&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;&lt;br /&gt;Charles Humphrey (co founder)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt; - It's the DOG's!&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7352972000985048548-6831556387251789775?l=darkomengames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://darkomengames.blogspot.com/feeds/6831556387251789775/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7352972000985048548&amp;postID=6831556387251789775' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/6831556387251789775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7352972000985048548/posts/default/6831556387251789775'/><link rel='alternate' type='text/html' href='http://darkomengames.blogspot.com/2007/05/welcome.html' title='Welcome'/><author><name>Charles Humphrey</name><uri>http://www.blogger.com/profile/10935746329039730399</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_M662VMUvojw/SQeOEa43lnI/AAAAAAAAARY/K6xoHGzIifo/S220/blogMe.jpg'/></author><thr:total>0</thr:total></entry></feed>
