Showing posts with label Break Through. Show all posts
Showing posts with label Break Through. Show all posts

Friday, 12 October 2007

BreakThrough - Update

Well, finally got some play testers and they came back with a fair few improvements. I have implemented them as best I could/can.

Thanks to all of you that have given feed back so far, it is much appreciated, please continue to do so :)




Once the music is done I will be releasing v1.0

Monday, 10 September 2007

BreakThrough - Update



Just a quick update. Thanks to Chr0n1x's suggestions the game is looking a little more appealing to the eyes, a few more adjustments some music and we could well be there... :)

Thursday, 9 August 2007

BreakThrough - Update



Well almost there with this project now, 10 randomly generated levels, a leader board and a full compliment of powerups and special blocks are now in there.

Current Block Types:

Unbreakable
Yes, this block in unbreakable...

BiggerBall
Makes your ball bigger

SmallerBall
Guess what this does... Makes your ball smaller.

SlowBall
Slower ball

SpeedBall
Increase ball speed

LifeUp
Extra Life (you need them)

ViralBlock
Destroys ALL blocks around them (unless they are unbreakable)

ShrinkBatX
Makes your bat thiner.

ShrinkBatY
Shortens Bat

ShrinkBatXY
Shrinks bat all round.

GrowBatX
Fatter bat

GrowBatY
Taller bat

GrowBatXY
Bigger bat all round

BubbleBall
.... not a nice pick up to get ...

StickyBat
Makes the ball stick to your bat


Already had the request for Multi-Ball, if you have any other block sugestions, post it here..

Monday, 30 July 2007

BreakThrough - Update






Well it gets closer to being finished, as you can see most of the menus are done now. I have implemented most of the block, ball and bat features. All that is left is designing the 10 levels.

If you are interested in designing a level, give us a shout :)

Sunday, 29 July 2007

BreakThrough - Wanted!



Play testers wanted for BreakThrough. Now that I have my particle system in there and the first level is done I think it is about time we had some testers of the Alpha release. If you are willing to test for DOG then please let us know here. We are always looking for avid gamers to lay down there time to test our stuff. Let us know ASAP if you are interested by posting a comment here with a description of your gaming experience and what genre you prefer.

Thanks.

Thursday, 21 June 2007

Progress Report - Break Through

Well this is coming along at reasonable pace now. As you can see from the screen shots below we have a menu system and some game play, just need to tidy up the physics and create the levels...




Oh, and tidy up the bat and stuff too, oh, yes and music...

Sunday, 3 June 2007

Initial Synopsis - Break Through



I decided to start with something simple and well this is it. As you can guess by the picture above and the name this is a clone of breakout only done in 3D.

There will be ten levels of increasing difficulty, all the usual stuff like bonus blocks etc. You start with 3 lives, get a new life for each score barrier you break or if you hit a life block, etc, etc.. all the usual stuff.


[Chr0n1x] Can make use of Hardware instancing after some hardware checks for compatibility. Would require SM3 or an ATI SM2 card with appropriate support DLL.

[Nemo] Yes, also as this should be a fairly simple game to do I would like this to sit on both the PC and the XBox, especially now I have one :) Be good to come up with a helper class to do all our hardware checks and give us the required report we need to know if our stuff can run on the given client.