Friday, 1 June 2007
Our First Game - Gloom
Well Dave has almost finished our first offering Gloom, its a hybrid clone between Wolfenstein3D and the original Doom.
Like McD's we intend to have a rewards scheme for the members of our team that deliver above and beyond the call of duty, and Dave has certainly done that here so he has earned himself 1 DOG star () making him the manager, I guess the rest of us better get shoveling fries or start writing something!
Like all our games you will be able to download the finished article here free, all we ask is you give feedback so we can do our best to create better games that you want to play.
[Edit - Dave]
Manager, eh? :-P
Well GLOOM is proceeding along very nicely. Level editor is up and running now, and it's extremely easy to create maps for the game. The game is built on the Wolfenstein principle of a "grid" for the map, however, un-like Wolf, you can have floor and ceiling textures, per-cell lighting (which affects items and monsters), and you can assign special properties to each cell for things like flickering lights, fog, player damage, etc.
The principle behind this project is to create a Wolf/Doom Clone that makes it very easy for the end user to create their own content and customise it.
Therefore, everything in the game can be modified - maps, textures, bad guys, weapons, all of it.
Oh - and it's not *quite* finished yet. But it won't be long.
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5 comments:
Cool! Nice work, keep it up!
http://img124.imageshack.us/img124/6708/12kkkkkksq0.jpg
http://img519.imageshack.us/my.php?image=12kkkkkkkzo8.jpg
some work im putting into the GLOOM game. 12k scene blockworld of assets to fit that sci-fi scene Dave is choosing.
http://img124.imageshack.us/img124/6708/12kkkkkksq0.jpg
http://img110.imageshack.us/img110/8582/12kkkkkkkqw3.jpg
some work im doing for gloom. enjoy and wish me luck on texturing raaah!
Now that's some nice work dude!
good luck with the texturing :P
Remember I don't need walls, just assets to place in the levels.
However it's looking good.
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