Friday 27 July 2007

GLOOM: Progress Report



Just a quick progress report on Gloom.

The engine is fully 3D now - no more 2D enemies, scenery or weapon graphics.

Whilst this restricts the end-user customisation options somewhat, since XNA compiles it's game resources when the application is compiled, the game will still ship with a level editor allowing players to create their own maps.

Players will not be able to add new creatures, items or weapons to the game anymore, however I think the move to full-3D is an acceptable trade-off. In the words of Archibald Whitwhicky, "No Sacrifice, No Victory!"

The level editor is extremely easy to use however, and maps can be built literally in minutes.

The game will feature 10 different weapons, a variety of inventory items, and numerous different enemies including soldiers, zombies, and alien monsters.

The engine now supports a variety of different door types, including star trek doors, conventional doors and blast doors.

Various different switches can be put in place to cause earthquakes, kill the lights, auto-open doors, teleport, and activeate lifts, etc.

I'll post more news once an alpha-build is ready.

Oh, which will be about a month from now.

1 comment:

Anonymous said...

Is it remake of Amiga Gloom?

Have you a Gloom sprites? I need it for making a gloomish doom2d:forever models.